Systematic review of game-based teaching in art education

Authors

DOI:

https://doi.org/10.21703/rexe.v25i.3666

Keywords:

Gamification, Educational games, Game-based Learning, visual arts, Active Methodologies;

Abstract

Traditional education, which focuses on memorization and the transmission of knowledge, often results in superficial learning. In contrast, modern pedagogy incorporates new methods such as game-based learning and gamification. Recent studies highlight how games can increase engagement, motivation, and academic performance, while new technologies promise to further revolutionize interactive and personalized learning. This brings us to the purpose of this paper: to conduct a systematic literature review of studies related to gaming and gamification in artistic learning environments. An exploratory study was conducted using a qualitative method with the following inclusion criteria: scientific articles related to gaming and/or gamification, developed using experimental or quasi-experimental methods. The initial search resulted in 156 articles. After applying all exclusion criteria, a sample of 19 articles was obtained. The results of this study confirmed the importance of games in arts education and their impact on student’s academic performance and motivation. It also identifies the most commonly used and effective methods, such as gamification, augmented reality, and virtual reality, and underscores the importance of using new technologies in this context. However, it highlights the lack of studies of this type conducted in the artistic field, particularly at the higher education level.

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Author Biographies

  • Kelly Sujey Abanto-Fuentes, Miguel Hernández University of Elche

    Profesora en la Escuela Superior de Diseño de la Región de Murcia (España) y responsable de Recursos Informáticos. Licenciada en Informática en Perú y diplomada en Diseño Gráfico en Murcia, ha desarrollado una trayectoria profesional centrada en la integración entre tecnología, creatividad y educación. En 2016 publicó el libro Papá Monstruo y ha sido reconocida en certámenes como el XIII Congreso de Fedalma y la LX Fiesta del Olivo de Mora (Toledo). En 2024 obtuvo el título de Máster de Profesorado por la Universidad Miguel Hernández de Elche. Sus principales líneas de interés se orientan al diseño gráfico, la innovación educativa y la aplicación de recursos tecnológicos en contextos formativos.

  • Juan Antonio Moreno Murcia, Miguel Hernández University of Elche

    Catedrático de universidad en la Universidad Miguel Hernández de Elche (España), donde dirige el Máster Universitario en Formación del Profesorado. Presidente de la Asociación Iberoamericana de Educación Acuática, Especial e Hidroterapia (AIDEA), desarrolla su actividad investigadora en el ámbito de la motivación en educación física y la educación acuática. Ha liderado proyectos nacionales e internacionales de investigación y es autor de numerosos libros y publicaciones científicas de impacto. Sus principales líneas de investigación se centran en la motivación educativa, la competencia y alfabetización acuática, y los modelos pedagógicos aplicados a la educación y al deporte.

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Published

2026-06-17

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Investigación

How to Cite

Abanto-Fuentes, K. S., & Moreno Murcia, J. A. (2026). Systematic review of game-based teaching in art education. Revista De Estudios Y Experiencias En Educación, 25, 1-22. https://doi.org/10.21703/rexe.v25i.3666